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{"meta":{"keywords":"open, world, games, longer, sweet, happy, battlenet, xbox,","description":"I still remember when the NES and SNES came out. Games were usually short and sweet"},"active":true,"show_in_home":true,"show_as_recent":false,"show_as_popular":false,"_id":"62d8571e8cd37d23c01118fb","aid":"open-world-games","big_image_path":"open-world-games-big.jpg","date":"07/19/2022","elements":[{"content":"<br><br><p>I still remember when the NES and SNES came out. Games were usually short and sweet, and we would be happy if our parents bought us ten titles by the end of the console´s cycle. Those who wanted to explore even more worlds and stories would rent the newest games, try to finish them in one weekend, and then go back to our old collection. That's the way it was then, and I didn't feel my life was incomplete.</p><p><br></p><p>But times have changed, and today most of us have huge Steam libraries filled with tons of titles we say we will play someday when we have the time. Many also keep Uplay, BattleNet, and Xbox accounts up to date with current titles that can only be played on those platforms just in case something that excites our minds comes up.</p><p><br></p><p>However, this does not mean people are playing a wider variety of games or more titles. In fact, developers have been transitioning their business model towards a more sustainable revenue stream that seems to lock gamers into endless loops.</p><h2><br data-mce-bogus='1'></h2><h2><br data-mce-bogus='1'></h2><h2>The Length Paradox</h2><p><br data-mce-bogus='1'></p><p>Today´s video game creators understand that developing unique experiences is secondary to managing the player´s time.</p><p><br></p><p>We see more and more massive open-world games that demand you explore hundreds (or even thousands) of square miles on foot on your own, or through a series of missions that force your character to zigzag around the map. However, creating huge maps takes time, and gaming studios have found more efficient ways to manage the player´s time. Today, creators add hundreds of semi-necessary side quests, dozens of minigames that cover almost every genre of ludic entertainment, endless customization options, heaps of challenging achievements, and, of course, endgame and multiplayer features.</p><p><br></p><p>Developing a new game with these elements baked in takes a ton of time and effort, and keeping a team of highly qualified developers working “crunch time” to deliver a completely finished title on time is not cheap. Moreover, there are additional costs associated with the release of a game that reduce profit margins and make it less attractive to create one-and-done stories and worlds for video games.</p><p><br></p><p>While many studios, developers, and journalists insist these aspects are introduced to make games appear teeming with life and character, or provide a wealth of opportunities and things to do for players, some sharp observers have pointed out that many companies today see games as a service.</p><p><br></p><p>The same way companies dedicated to the entertainment industry now try to keep their audiences captive for as long as humanly possible through streaming services that are always offering viewers even more things to watch and consume, gaming studios now compete for the undivided attention of their users.</p><p><br></p><p>That's why games today take longer and longer to “complete”. An average game in the 2000s could be brought to a satisfactory conclusion in 20 hours or so. Today, the most popular titles demand gamers to dedicate north of one hundred hours to complete in any fulfilling way.</p><p><br></p><p>Moreover, game studios have adopted a revenue strategy that reduces development costs but increases player engagement. Instead of releasing new titles or franchise entries every few years, they try to keep old games alive by constantly adding extra features and expansions that loyal fans gladly spend their time and money on.</p><p><br></p><p>Many point out that this strategy was brought directly from the mobile gaming world. The most successful titles in this environment are free-to-play games like Candy Crush and Clash Of Clans which keep their audiences spending money on their games through in-game purchases that grant them temporary boosts or cosmetic upgrades.</p><p><br></p><p>However, PC gaming is a completely different beast that requires more subtle approaches when it comes to implementing monetization strategies. Companies like EA Games have faced severe backlash for implementing in-game monetization strategies that many regarded as money grab schemes.</p><h2><br data-mce-bogus='1'></h2><h2><br data-mce-bogus='1'></h2><h2>The New Approach</h2><p><br data-mce-bogus='1'></p><p>Games as a service is the logical response of the market to gamers not wanting to leave an endearing world or universe. Moreover, it has also opened new ways for studios to dedicate resources to more productive and profitable tasks.</p><p><br></p><p>For example, studios reduce costs by reusing old assets. This would not be the first time an industry does this. In the golden era of cartoons, Hanna Barbera studios would recycle animation sequences to save valuable hand-drawn animation time, giving them the ability to flood the market with an immense catalog.</p><p><br></p><p>Video game studios today recycle many of their assets and use them for years in new installments of their franchise. Good examples of these are the Assassin´s Creed saga and the Far Cry series from Ubisoft. That explains why Ubisoft games always feel like Ubisoft games.</p><p><br></p><p>Why build a whole new world, game mechanics, and storyline from scratch when you can just expand on them?</p><p><br></p><p>In general, adding 10 hours of story to an already established title costs a fraction of what creating the first ten hours of a new game from scratch would. And it does not have to mean a sacrifice in quality. Many games today receive periodic graphic refreshments along with the launch of additional DLCs and “seasons”, so they tend to age pretty well.</p><p><br></p><p>This has also allowed developers and creators to focus their energy on story elements, perfecting game mechanics, and creating faster response channels of communication for the final consumer. Today, any game with a solid fan base offers periodic optimization updates and offers fresh content on a regular basis, making sure players never feel the need to go look elsewhere for a satisfying gaming experience.</p><p><br></p><p>This has also pushed many old titles to offer the opportunity to enjoy a richer experience if you play them on the latest hardware. So, even older games seem to be requiring newer software to offer the full experience.</p><p><br></p><p>If you want to fully enjoy the finalized vision of your favorite games and studio, you need to keep your gaming rig up to date. Build a totally customized machine, or get one of our premium Pre Built Gaming PCs, to make sure you can keep up with the newest releases and updates of your favorite titles for years to come. Visit our boutique Gaming PC shop and get the right machine for your style</p><p><br data-mce-bogus='1'></p><p><br data-mce-bogus='1'></p><p><br data-mce-bogus='1'></p><p><br data-mce-bogus='1'></p>","id":"p0","sort_index":0,"type":"paragraph"}],"mid_image_path":"open-world-games-mid.jpg","sid":"pc-gaming-esports-news","small_image_path":"open-world-games-small.jpg","sub_title":"I still remember when the NES and SNES came out. Games were usually short and sweet, and we would be happy if our parents bought us ten titles by the end of the console´s cycle.","title":"Open World Games: Why Are Games Getting Longer?"}