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{"meta":{"keywords":"gameover, game-over, game over, huge game mechanics, game mechanics, 3 huge game mechanics","description":"3 Huge Game Mechanics That Were Dropped By Developers"},"active":true,"show_in_home":true,"show_as_recent":false,"show_as_popular":false,"_id":"627efa7ead1b830621be013a","aid":"game-over","big_image_path":"game-over-big.jpg","date":"05/13/2022","elements":[{"id":"p0","sort_index":0,"type":"paragraph","content":"<p><br data-mce-bogus='1'></p><p><br data-mce-bogus='1'></p><p>If they are too restrictive, the game turns into a movie. If they're too loose, the player does not know what to do and ends up abandoning the game. So, they dictate how the game wants you to play, the rewards for doing it right and the punishment for not learning the core rules.</p><p><br></p><p>Some of the most beloved game mechanics of the past were invented to overcome the technological limitations of their time. Side scrolling is the perfect example of a game mechanic born out of necessity as 3D modeling was not technologically feasible when Super Mario Bros came out. However, it proved to be extremely fun and offered infinite opportunities for developers to tell fun stories or just let gamers have a blast, so even today we have amazing side scrollers where old-school simplicity is all you need.</p><p><br></p><p>Unfortunately, other game mechanics were just gimmicky ideas that proved to be boring or extremely restrictive for many types of games.</p><p><br></p><p>Let's have a look at some game mechanics that are no longer considered kosher in the gaming world today.</p><h2>Tank Controls</h2><p>Many veteran gamers fondly remember titles like Alone In The Dark or the first installments of Resident Evil. However, everytime we look back, we tend to wear rose colored glasses that prevent us from reliving one of the most frustrating game mechanics ever invented.</p><p><br></p><p>The term “tank control” came as an allegory based on the fact that older tanks could not move forward while turning. They had to stop, rotate, and start moving again. Older video games, such as Doom or Wolfenstein 3D, used the directional pad where you could move “up” (forward), “down” (backwards), and “rotate” (left and right directional arrows). It was not very “human”, but that's all they could work with at the time. It worked fine for FPS style games and provided hours of fun.</p><p><br></p><p>Then, horror survival titles applied the same mechanic with a twist. They changed the POV using disquieting camera angles as a tool to enhance gaming immersiveness. The result was a mixed-bag of excitement and frustration that even today haunts my dreams. In many instances you would enter a room using UP for going forward, only to have your camera changed to a floor-low Dutch-tilted angle of you coming at the far end of the room while a giant monster interrupts the view walking away from the weirdly positioned camera towards your sacred self. The worst part is that your controls did not adjust to camera variances, so UP was still forward, making fighting (or fleeing) extremely counterintuitive.</p><p><br></p><p>Fortunately for us, Tank Controls were dropped as gaming consoles adopted dual-analog gamepads and transitioned to free rotating cameras for third person games. Curiously enough, many still defend tank controls and weird static camera angles in horror survival games as they provide incredibly potent tools for introducing horrifying encounters and taking away the player´s sense of control.</p><h2>Limited Lives</h2><p>Another great limitation in older gaming systems was file size. Game developers were forced to produce short games that could offer replayability and reiteration value. This was especially true in the arcade world where the idea is to make players introduce more coins until their pockets were empty. However, the game itself could only take up a few kilobytes of information, so long rich worlds with tons of side quests were out of the question.</p><p><br></p><p>The solution was to make games harder and offer a limited supply of lives. Many old games used to give players three lives or more, and they had to administer them as efficiently as they could. Once you ran out of lives, the game was over and you were forced to start the level (or the whole game) again. Castlevania and Ghosts´n Goblins are perfect examples of this.</p><p><br></p><p>Since game developers today have a lot more freedom to create immensely long adventures and worlds to explore, limiting the amount of lives would feel counterproductive. So, this game mechanic has almost disappeared.</p><p><br></p><p>Now, whenever you get wrecked or fall down a chasm, most games show you a death screen and ask you if you want to go back to the last checkpoint or saved file. This happens to be extremely convenient and allows you to keep trying until you learn how to overcome an obstacle. This is not to say that modern developers have grown softer. Games like Dark Souls and The Elden Ring have come up with creative ways to punish your resistance to “git gud”.</p><h2>Unskippable Cinematics</h2><p>This is an old game mechanic used as a storytelling tool. Cutscenes would provide the necessary backstory for new players, help advance the plot, or even provide clear visual cues that illustrate the next objective.</p><p><br></p><p>However, they also used to get in the way of fun. Many of them were too long, some titles often forced you to watch cutscenes more than once if you failed to complete the mission or were killed without providing an option to skip.</p><p><br></p><p>The worst offender by far is Guinness World Record holder Metal Gear Solid 4 with over 70 minutes of in-game cutscenes. Final Fantasy X was also incredibly annoying with cringe-worthy dialogues that could not be skipped.</p><p><br></p><p>Many developers tried to fix this problem by introducing Quick Time Events. These forced players to remain on their toes during cutscenes as they were required to quickly push some buttons or execute moves. God Of War and Dante's Inferno were known for applying Quick Time Events in some interesting ways. However, QTE were soon overused by unimaginative studios, causing gamer fatigue. Fortunately, QTE have fallen in disfavor lately, and re editions of old titles even give you an option to deactivate them.</p><p><br></p><p>As we can see, developers have been forced to keep up with the times and polish or completely reinvent innovative game mechanics. This also applies to gamers who want to keep experiencing fresh titles full of mind bending and engaging mechanics. The next generation of games promise a whole new world of imaginative game mechanics, but we need powerful gaming rigs to enjoy them at their fullest.</p><p><br></p><p>If you want to be ready for next-gen gaming, or want to kick your performance up a notch or two, get a custom built gaming PC put together by real gamers. Visit our<span style='color: rgb(224, 62, 45);' data-mce-style='color: #e03e2d;'> <a href='https://www.clxgaming.com/gaming-pc' data-mce-href='https://www.clxgaming.com/gaming-pc' style='color: rgb(224, 62, 45);' data-mce-style='color: #e03e2d;'>online gaming PC builder</a></span> and make sure you have a high-performance gaming PC that´s ready for whatever the future of gaming has in store for you.</p>"}],"id":"_7gxvr0i5r","mid_image_path":"game-over-mid.jpg","sid":"pc-gaming-esports-news","small_image_path":"game-over-small.jpg","sub_title":"Game mechanics are the rails designed by developers to guide the player through their story or game.","title":"3 Huge Game Mechanics That Were Dropped By Developers"}